![]() Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Some resources you have in abundance, other resources are scarce. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. You build roads and new settlements that eventually become cities. Fortunately, the yet uninhabited land is rich in natural resources. The women and men of your expedition build the first two settlements. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!Īge: 10+ Players: 3–4 Play Time: 45–90 min Skills: Clever trading, strategy, tactical skill, luck About the game Its name shall be Catan! But you are not the only discoverer. We should try this more often as a variation.Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Putting everything away was a bit complex as we had used pieces from three different boxes, but Sheila's very good at that, and we all agreed that it was a good game. I hadn't won a game for a while, and was quite surprised to find that I had done so, although it often seems to me that, when I'm first to place a settlement, I am most likely to win. But it wasn't much different I built a settlement on the spot that was available, and also upgraded to a new city. I won a round later, although I forgot to take a final photo. Richard and I were more successful, although very few of the 'island' pieces were discovered by the time the game came to an end. Sheila built a couple of ships, but only 'discovered' water. ![]() ![]() Jörn hoped to build some ships, but was unlucky with numbers, and never managed to do so. Only three of us managed to build ships at all Tim realised that he was boxed in from the start, so concentrated on building on the main island. Jörn (blue) had eight or nine, including victory points Richard (red) had six but was enjoying building ships. I had twelve including the 'longest route' (streets and/or ships). Sheila (brown) had nine, including the 'cloth' metropolis and the merchant (or perhaps ten I forget, now, who had victory points from the progress cards and from defending Catan). Tim had ten points, including the 'coins' metropolis. The scores were fairly even at this stage. It was quite crowded by the time five of us had placed our initial settlements and then - in reverse order, of course - cities, and this shows the board after the first round, where both Tim (white) and I (orange) had built a street and a settlement, and I'd also managed a knight but nothing much else had happened: ![]() It wasn't difficult to choose my opening placement: the ideal spot for both Seafarers and Cities and Knights was on sheep, wood and wheat with good numbers for them all, not far from a coastline. We followed the layout in our instructions, including the distribution of resource hexes and numbers, and I started. I didn't think of taking a photo until after we had started. We didn't remember that, however, so the largest board I can remember seeing was set up, combining the 'Fog Island' scenario with the extra cards and pieces necessary for Cities and Knights. Checking that post, I see we had read that it was a bad idea to combine the former with any of the 'hidden tile' games. The only previous time we played Cities and Knights with Seafarers was five years ago, and it was just three of us. Alternative games were rejected, and someone suggested trying Cities and Knights with one of the Seafarers games. But a week or so back we had played Cities and Knights on Saturday evening, and wanted something slightly different on Sunday afternoon. We play 'Cities and Knights' about once a week, usually, with the occasional basic Settlers game.
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